Disclaimer

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it). Changes will only be apparent when the next demo version (version 3) is released.

Friday, December 20, 2013

12/20

Been at it quite a bit over the last few days.  Here's some of the new stuff:

  • Updated this blog with a disclaimer in the title so I no longer have to type it every post (hurrah)
  • 5 more houses are done in Lenox
  • Various townspeople have been added to the city streets
  • Game intro has been redesigned
    • Title music will now continue into new game's intro story
    • Intro story has been tweaked slightly
      • Intro will now display as scrolling text instead of message boxes
    • Two new special scenes and a new map have been added to the intro
  • New scripts have been implemented to allow better control of special events midbattle, and for managing the inventory

Monday, December 2, 2013

12/1

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

I finished the tavern in Lenox tonight, and introduced a new character/side quest(s) in the process.

Monday, November 11, 2013

11/11

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

Sorry for the long delay.  Progress on the game will continue, but will be a bit slowed.

Recently:
  • New optional 'How-To' area has been added that explains various game mechanics
  • Work has begun on various character-specific side quests

Sunday, August 4, 2013

8/3

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.


  • Garion (third character)'s 'Blade Draw' passive special is now implemented correctly
  • New enemies and monster formations have been added to the world map
    • Some balancing has been done, more will be required
  • Status effects (Poison, Blind) have been implemented.  Poison still needs a little work.
  • New scripts have been added to make dialog choices better
  • New scripts have been added to allow for additional boss battle scenarios in the future
  • New script has been added to prevent items from dropping from enemies until certain conditions have been met

Saturday, July 20, 2013

7/19

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

  • Started work on the Lenox tavern
    • There may be a semi-familiar face inside
      • All events with this character are complete
  • Worked on storyline events for one half of the story arc
    • Cutscene complete
    • Third character initialized

Tuesday, July 16, 2013

7/16

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.

  • Training hall is now complete.  You can use this area to test out your abilities and items, without worry of wasting them.  

Monday, July 15, 2013

7/14

Disclaimer: All of the following changes are on my own version, and will not be reflected in your game (even if you redownload it).  Changes will only be apparent when the next demo version (version 3) is released.


Just got back from my vacation, during which I...
  • Brainstormed 25-35 abilities for nearly every character in the game
  • Started various equipment lists, including
    • 5-10 character-specific weapons
    • 10 different light and heavy headgear
    • 10 different light and heavy chestgear
    • 15 different accessories 
  • Further developed various plot details and sidequests
 And tonight...
  • Completed the Hunter's Guild building (that was a lot of events...)